Rebel Galaxy Commodies Market Really Hard to Read

avatar

VetMichael: It is pretty obvious that in that location is a robust trading system involved with a lot of money riding on the right deal at the right time. Thus far, I've figured out that prices in dark-green are higher than the system average, but am having a hard fourth dimension figuring out what the red, ruby-red with an exclamation point (!), and white are all about. Originally, I thought the ruddy were out of stock, only desired. Nope. And then maybe it was that the price was well below the arrangement average. SOrt of, though non e'er. So now I'grand stuck trying to decode the trading ssytem a picayune.

Tin anyone aid?

greenish is higher than arrangement average, red is lower than system average. not particularly precise. it would have been nice to take a number showing what you'd bought it at.

exclamation points announce prices connected to a dynamic event at that location.

word to the wise, doing missions is more applied than trading, especially later on. trading is not one of the game'southward strongest areas. the highly dynamic nature of the trading system ways you will have a difficult time finding reliable routes. information technology does besides mean that it's pretty satisfying when y'all pull off a good merchandise though. in full general, the all-time money is made when exploiting a dynamic event or two complimentary dynamic events. this is as well the only time you can really rely on the markets in the game. for example, if a station is at state of war, it will pay a ton for munitions. if another station has a market glut, you tin can probably option upwards those munitions for a vocal.

like you lot I got tripped upward early when I bought something in the red only to find that I couldn't sell information technology anywhere. the economies are not reliable, and ofttimes times when something is red, there's a decent adventure it's red because it'southward blood-red in the whole system; in that location is an oversupply of that commodity. I don't know how exactly how precise information technology is. I exercise not know if the game keeps a realistic rails of the spread of a commodity geographically through a system from its originating point of market disruption or if it just changes all the numbers. in full general, you have to exist conscientious buying something red, and tin can't only expect that the lower-than-average price will hateful you lot tin can sell it somewhere. I call up the pirate stations skew those indicators and if you're like me and you lot tin can't dock there, then that red price means cipher. you'll starting time to get a sense for information technology somewhen and you'll spot when something that looks like it'due south a good buy really isn't because you'll observe it cheap everywhere.

also, sometimes you'll catch something on a swing one way or the other.

remote stations pay more for something their organization doesn't accept. so, if you lot take an agricultural organisation with a far-flung station, it will usually buy obtanium really loftier. and so, pick up food all over that organization and take it back somewhere in a technological system. take information technology to a station beset past famine if you can.

science stations ordinarily pay high for data cubes and robots but information technology'due south not reliable.

huge celebrations will sometimes buy munitions, but more than often wearing apparel, salt, and other luxury-esque stuff for a lot of coin. pure water can't be trusted though. weirdly.

militia bases will usually pay high for whiskey.

if you lot're trading in a later-game more dangerous system, don't exercise information technology in a irksome ship unless you accept belatedly-game shielding. you'll get blowed up. as well don't try to run a blockade in a deadening ship.

pay attention to the Import/Export information listed for a commodity. it can unremarkably be trusted to point to a station that will e'er have what yous bought at a better sell price than you bought it for. now granted you might take been ignoring that because that's the low-ball everyman trades merely every bit mentioned the dynamic nature of the trading arrangement and skewing of the numbers that the pirate stations cause can mean this trading system volition run you into a wall every at present and over again, and those import/export guideline routes can usually exist trusted to not lose yous money. that is of class if you go straight. if you lot hop around a agglomeration of stations first looking to sell information technology college, and then go dorsum to the ol-standby, it might be cheaper than you bought it for at that place besides because it's had to fourth dimension to go lower on a low swing for that commodity.

not all systems are equal. in general, the more-unsafe late-game systems have higher prices and higher profit margins, but that doesn't hateful something won't be worth style more in the right spot, such every bit that far-flung border station in an opposite-type system.

Postal service edited January 27, 2016 by johnnygoging

hoseytheitheave1946.blogspot.com

Source: http://www.gog.com/forum/rebel_galaxy/trading_guidelines

0 Response to "Rebel Galaxy Commodies Market Really Hard to Read"

Publicar un comentario

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel